Tag Archives: Premiere Pro CS6
Premiere Pro CS6 & After Effects CS6 – Complex Masking using After Effects directly with Premiere Pro
The masking tools in Premiere Pro leave a lot to be desired, in this tutorial, I explain how you can easily use After Effects to create masks for Premiere Pro. I discuss simple masking scenarios as well as more complex scenarios involving tracking.
Premiere Pro CS6 – Dealing with Problematic Stereo Audio
In this video, we go over what it takes to use only one channel of a piece of Stereo Audio, while still keeping it panned to the center.
With dual system sound so popular, you may have one microphone recording to one channel and another microphone to the other. This will leave you with a piece of stereo audio, that you only want to use half of. In this tutorial, I go over the best way to get rid of the channel that you don’t need, while maintaining audio in both the left and right channels.
Premiere Pro CS6 – Sky Replacement using Warp Stabilizer, Three Way Color Corrector, Adjustment Layers & More
In this tutorial I talk about some basic compositing techniques that let you do a sky replacement right within Premiere Pro CS6. Using tools including the Warp Stabilizer, Three Way Color Correction Effect, and CS6’s new adjustment layers we create a basic sky replacement right in the edit.
You’ll be surprised how easy this technique is and how much flexibility you have to perform effects right in the timeline.
Thanks to the NLE Ninja for giving some great tutorial suggestions that inspired this tutorial and more to come.
Credits: Thanks to John Gumaer for doing the intro sound design.
Premiere Pro CS6 – Adobe Mercury Transmit
Adobe has introduced a totally new playback engine in Premiere Pro CS6. What does that mean to the end user? It means no more AJA, Blackmagic, Matrox, etc. sequences needed for third party playback to your broadcast monitors. You still need the cards obviously, just not a branded sequence to play back with them. It also hopefully means an end to playback issues seen in previous versions.