Tag Archives: CS6
Ever wonder how you can organize your project at a level beyond bins? Sure bins are great, but what if you want to have more specific categories. Perhaps you need a clip to appear in 2 different bins, it fits your animals category of clips but also fits your water category of clips. There’s no need to duplicate your clip, you can use custom metadata to add more fine-grained organization to your project.
In this brief video I showcase the “virtual trackballs” in SpeedGrade CS6. What this feature does, is gives a colorist part of the power of a full on control surface, without the expense of one. Now, of course SpeedGrade supports actual control surfaces, but for the occasional color corrector, or anyone on a budget, this feature takes some of the pain out of adjusting the color wheels.
Premiere Pro CS6 – Sky Replacement using Warp Stabilizer, Three Way Color Corrector, Adjustment Layers & More
In this tutorial I talk about some basic compositing techniques that let you do a sky replacement right within Premiere Pro CS6. Using tools including the Warp Stabilizer, Three Way Color Correction Effect, and CS6’s new adjustment layers we create a basic sky replacement right in the edit.
You’ll be surprised how easy this technique is and how much flexibility you have to perform effects right in the timeline.
Thanks to the NLE Ninja for giving some great tutorial suggestions that inspired this tutorial and more to come.
Credits: Thanks to John Gumaer for doing the intro sound design.
Adobe has introduced a totally new playback engine in Premiere Pro CS6. What does that mean to the end user? It means no more AJA, Blackmagic, Matrox, etc. sequences needed for third party playback to your broadcast monitors. You still need the cards obviously, just not a branded sequence to play back with them. It also hopefully means an end to playback issues seen in previous versions.