While we don’t have our full in depth coverage of the upcoming release of Premiere Pro ready yet, we didn’t want to leave you guys hanging. The newly announced update to Premiere Pro features a bunch of small user enhancements and a few major features too. In this video we cover what we think are some of the best updates coming to Premiere Pro.
- New Workspace Bar
- The New Color Workspace and the Lumetri Color Panel
- Clip Markers are now visible even when a track is collapsed.
- Track Output Assignments in the Timeline
- New Frame Hold Option to use Source Timecode
- Increase on Handles in Project Manager and Render and Replace to 999
- Ability to Relocate the Anchor Point Like After Effects
- Ability to Hide Items in your Project panel
- Morph Cut
See the official announcement here:
There are obvious shortcuts that everyone needs to know, like how to use the arrow tool or the blade tool, and then there are shortcuts that are a little less obvious. Those are the shortcuts that I’m hoping to go over in this video. Chances are if you are seasoned in Premiere, you know some of these, but hopefully I can shed some light on some that you didn’t know, including some custom keyboard shortcuts that I set up.
The shortcuts I go through:
The Bonus Keyboard Shortcut:
Keyboard Shortcut Dialogue
- Ripple Trim Previous / Next Edit to Playhead
Q / W
- Slip / Move / Trim with Keyboard
Cmd+ Opt ← → / Cmd ← → & Opt+↑ ↓ / Opt+ ← →
- Panel Windows
Shift+1 = Project Panel
Shift+2 = Source Monitor cycles through open clips
Shift+3 = Timeline Panel cycles through open sequences
Shift+5 = Effects Control
Shift+8 = Media Browser
- Trim Edit/Toggle Trim Types
- Nudge Audio Volume Down & Up
[ & ]
- Select Next & Previous Clip
Cmd ↑ ↓
- Replace Clip Match Frame
- Show Video / Audio Keyframes
Cntl+k / Cntl+Shift+k
- Delete Tracks
- Set to Frame Size
If you saw our article a few weeks ago, you’ll know that relinking in Premiere Pro is a bit of a weak spot currently. The particular article had to do with relinking R3D and MOV files, but all around relinking to files that were not your originals is poor. In this video, we go over some tips to get R3D files to actually relink to MOV files. Please proceed with caution as I haven’t done too much testing on this workflow.
A few steps that I didn’t mention in the video, are that I separated out the .R3D files out of all of their original subfolders. I did this by going into the folder that contained them, doing a finder search for .R3D and taking the results of that search and copying them into a new folder. You could also drag them into another folder, but be aware you are messing with the original folder structure. I don’t think there will be any real impact of this, but of course, proceed with caution and make sure no one else is already working with the files in their current structure. Another good step is to make sure the proxy folder structure matches the RED folder structures. So if you move all of your R3Ds out of their folder into a folder hierarchy like REDFiles/Shoot/Day1/CameraA, you should repeat that structure in your proxy, PROXYFiles/Shoot/Day1/CameraA.
You’ll see that this workflow is more of a workaround. So please make sure that Adobe knows we need proper metadata based relinking by sending them a feature request.